Continuity
ProductionSolverForge carries forward production constraint-solving work after an upstream ecosystem shift. That continuity ties the work to real users, not just greenfield experimentation.
Founder of SolverForge. I build optimization systems, developer tooling, and production software around hard technical constraints.
I build systems where the easy approach stops working: planning problems with real constraints, technical products needing sharper runtime shape, and AI-assisted systems with solid boundaries underneath.
Start here for the clearest view of the work.
SolverForge is the strongest public artifact here: a constraint-solving project where the modeling, runtime, and product tradeoffs are visible.
SolverForge carries forward production constraint-solving work after an upstream ecosystem shift. That continuity ties the work to real users, not just greenfield experimentation.
A Rust solver focused on type clarity, runtime performance, and a public surface that stays comprehensible as the system grows.
Docs, quickstarts, demos, and blog posts turn the project from a codebase into something people can actually evaluate and use.
I have worked across consulting, product engineering, research, migrations, data-intensive systems, and AI MVPs.
That includes building data pipelines processing hundreds of thousands of daily events, contributing to research platforms at the University of Bern, shipping tooling and interfaces, and years around systems where the wrong abstraction becomes expensive quickly.
The throughline: I am comfortable where hard domains, ambiguous tradeoffs, and technical responsibility meet.