
Portfolio
The common thread is not industry or stack. It is work with real constraints, meaningful tradeoffs, and enough complexity to make design choices visible.
What you’ll see here#
- optimization and planning systems
- developer tools and interfaces
- experiments at the boundary of AI and structured problem-solving
- projects where the tradeoffs are visible, not just the features
Good places to start#
SolverForge#
The largest and most representative project here. A constraint solver and ecosystem spanning modeling, runtime design, performance work, developer tooling, and documentation.
Yuga Planner#
A more exploratory project at the boundary of orchestration, planning, and AI. Useful less as a finished product than as a compact experiment in combining LLM decomposition with constraint solving.
trex#
A smaller project, but a sharp one. Useful for seeing Rust implementation style, CLI/TUI interaction design, and how much complexity can be removed from a developer tool.
What this page is for#
If you want a fast read on the kinds of problems I take seriously, start here.
Look for patterns:
- preference for explicit system boundaries
- comfort with constrained technical domains
- interest in tools that make complexity easier to operate
- emphasis on clarity, leverage, and systems that hold up in practice
Elsewhere#
- Want interactive examples? → Demos
- Want background and context? → About
- Want the broader product/docs ecosystem? → SolverForge
- Want commercial work? → SolverForge AI
2026

2025

SolverForge


